![]() *Minimum of 10 career Saturday night feature victories since 2000. 13 Don Williams, Tom Youmans, Michael Morrissey, Mason Sargent, Chris Bosley 11 Brian Matzke, Jerry Walton, Caden Carlin, Thane Alderman, Tyler Fabozzi 10 Chuck Trickle, Mario Opipari, Jeff Connors, Christian Warren, Danny Medina, Mike Heck, Justin Irwin, Ryan Vargas, Matt Larsen, Dezel West, Ron Reed, Camden Larsen 17 Bear Rzesnowiecky, Rick Rogas, Josh Gross, Chris Bray, Kyle Jacks, Cameron Morga 16 Jonathan Mawhinney, Kayli Barker 15 Landon Gresser 14 Darren Rollins, Larry Dittman, Austin Murphy, Mark Schottmuller, Mike Cofer, Noah Gragson, Jimmy Parker Jr. Smotherman, Peyton Saxton, Chris Clyne 21 Jason Kiser 19 Dylan Kwasniewski 18 Jacob Tilton, James Wingard, Vinny Raucci Jr. Configuration: 3/8 mile banked asphalt ovalĦ7 Scott Gafforini 59 Dustin Ash 58 Phil Goodwin a53 Justin Johnson 47 Jason Irwin 33 Spencer Clark 30 Ian Anderson 27 Aaron McMorran 25 Kyle Busch, Dave Green, Glen Burke 24 Jeremiah Wagner, Chris Trickle, Sam Jacks 23 Patrick O'Hanley, Alex Haase 22 Pete Meyer, Taylor Barton, Don Sargent, R.J.Stockyard located between turns 3 & 4 for tailgating (motorhome friendly).Load up the family and tailgate at The Bullring! Purchase an RV/tailgate space along the track fence in Turns 3 and 4 and get up close to all the action! Passes include four admission tickets. Theme nights like Hometown Heroes Night, Military and Veterans Appreciation Night and the wildly popular Fourth of July celebration, the Night of Fire, add extra allure to the popular race track throughout the year. The Bullring is also host to regional series like the SPEARS Modified Series, SPEARS Southwest Tour Series, USAC HPD Midget Series, Late Model Truck Series and the Southwest Tour Trucks to give fans some regional racing flavor. Late Models and Skid Plate Cars compete at the track on a regular basis. I would highly appreciate any donations.Four classes of NASCAR weekly racing series, including Pro Late Models, a trio of USLCI divisions and even some specialty divisions like Jr. I want to eventually fix these issues, but currently I am working on Online first. Known issues: AI still have problems pitting. Oh, and the BIGGIE! A new version for online racing with pit lane layout like Martinsville. TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. Race starts too early if a car crosses finish line after pace car starts to exit track to pits. (AI already dive in) Pit entry cannot be earlier, as we already get start errors. Pit entry cannot be later because then you can't get in pits. ![]() Effectively, the pit entry AIW line join is too close after the start finish line. (not fully supported yet)Īfter testing we discovered the AI diving into pit lane issue is unavoidable. ![]() ![]() (AI limitations in rF2 - not their ability, but what you can do on a short track)
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